GGL | DotA League Rules

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    GGL|shiKaka
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    GGL | DotA League Rules

    Post by GGL|shiKaka on Sat Mar 26, 2011 9:04 am

    Please note that these rules may change throughout the season, and all rules are subject to an administrator’s interpretation and may be altered as they see fit. Both managers and players must know the rules and ignorance is not an excuse.

    Section 1 / General Rules
    1.00 The current map for Pick League games is 6.69c.
    1.10 The mode will be –cm.
    -1.11 Default Gamemode is -cm. -CD can be played as well, but only if BOTH teams agree on playing -CD prior to the match.
    -1.12Use the forums for the negotiation about the game mode.
    1.20 It is 5 on 5
    1.30 Every week you will play one match. One match is two games, one game you will play as the sentinel and the other you will play as the scourge. Sentinel always starts the pick/ban process and should use the command -cm1.
    1.40 A default win can be claimed by a team if their opposition fails to show at the prearranged place 15 minutes after the prearranged date and time have passed.
    1.50 After 3 default losses your team could be removed if your league admin believes your team will stay inactive.
    1.60 The winning team must upload the replays AND a screenshot proving who won each game. If it was a reload, upload the replay that you have (lastreplay.w3g) and a screenshot proving you won. If you do not do this within 2 days of the games completion, your team will get penalty points.



    Section 2 / In-game rules&Disconnects
    2.00 If one team is incomplete (i.e. 4 players or less) the other team may claim the win. If both teams agree, the game(s) may be played with less than 10 players and uneven teams.
    2.10 Any team has the right to pause game for up to 5 minutes, but only with a proper countdown of at least 3 seconds. A maximum of 2 pauses per team are allowed per game. A team is also obliged to give a countdown of at least 3 seconds before unpausing.
    2.20 Teams must save after First Blood and should save frequently during a match in order to compensate for disconnects.
    2.30 If a player disconnects before 10 minutes and before First Blood has occurred, both teams are obliged to load from last savegame. If the game has not been saved yet, a remake must be made.
    2.40 If you remake the game all players must choose exactly the same heroes and same items. Additionally all heroes must be in the same lane as they were for the first game and all wards must be placed on the same places or not placed. After creep contact on the lane you can change lanes.
    2.50 If a player disconnects after First Blood or after 10 minutes both teams may agree to load from last savegame - otherwise both teams must keep on playing without the load. If both teams agree to load, you must load from the latest savegame.
    2.60 A team which has obtained an Advantage (see 2.7) over the other team since the last save may force a load from last savegame if a player disconnects.
    2.70 An Advantage is defined as follows: If Team A has obtained more than 5 hero kills more than Team B, Team A is counted as having an Advantage. Tower kills count for 3 hero kills and barrack kills count for 5 hero kills when calculating who has the Advantage.
    2.80 If a player disconnects less than two minutes after the last savegame and nothing substantial happened (no herokills , destroyed buildings, killing roshan), you must reload.
    2.90 If a player disconnects and the game is not loaded you are allowed to EITHER
    * Use the hero and ALL his items as they are
    OR
    * Team sell ALL items from the hero itself. You are not allowed to take the items and sell them from any hero other than the leaver and you are not allowed to take the items and use them on another hero. Please note that this rule does NOT forbid you from using the hero, even if you sold all his items.
    2.10 The game is over and the winners found when:
    * The World Tree or Frozen Throne is destroyed.
    OR
    * The other team gives up and their captain types "ff" or "forfeit" in all chat to confirm that they have given up(note that the captain is always the blue/pink player)


    Section 3 / Scheduling
    3.00 The default date for matches are Sunday at 19:00 EST.
    3.10 You must post a comment telling your opponent when you want to play, even if you intend to play on the default date.
    3.20 Match dates can be rescheduled if both teams agree on one date. If both teams do not agree on another date, the default date will apply. All games must be played before the Friday after the default date. Your division admin is allowed to reschedule the match if he feels it is required.


    Section 4 / Hosting
    4.00 Garena is the default platform for all games.
    4.10 Sentinel has hosting rights. This does not mean that they must host, but if a disagreement ensues about who will host the game the Sentinel will make the decision.


    Section 5 / End Season Rules
    5.00 The first three teams of a division will participate at the playoffs.
    1.10 It is the team's responsibility to ensure that their players participating in playoffs have not played a playoff match for another team during the season.


    Section 6 / End Season Rules
    6.00 The first three teams of a division will participate at the playoffs.
    6.10 It is the team's responsibility to ensure that their players participating in playoffs have not played a playoff match for another team during the season.


    Section 7 / Known bugs and restrictions
    7.00 Bug using will be punished and may result in a default loss. If you are not sure if something is a bug or not it is your responsibility to find out.
    7.10 You can use other heroes to buy your items as long as you use your money and they are not used by this hero. Remember that you are not allowed to make any kind of recipes with items the other hero bought with his/her gold.
    7.20 Completely closing any entrance to a base using the Earthshaker’s Fissure spell is forbidden.
    7.30 You are not allowed to block creeps with the use of spells such as Fissure, Sprout, Summons or any other spells which hinder your own creeps from getting to their destination. However, you may use fissure to completely block a lane outside the base if it's done with the intention of killing a hero or saving an allied one.
    7.40 Trying to accomplish the secret mission in versions ending with .x9 (e.g. 6.69c) is forbidden during Pick-League games.

    Please note that these rules may change throughout the season, and all rules are subject to an administrator’s interpretation and may be altered as they see fit. Both managers and players must know the rules and ignorance is not an excuse.

      Current date/time is Thu Jun 22, 2017 6:38 pm