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    GGL | 2s League Rules

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    GGL|FK
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    Join date : 2011-02-19

    GGL | 2s League Rules Empty GGL | 2s League Rules

    Post by GGL|FK Sat Feb 19, 2011 4:13 am

    Please note that these rules may change throughout the season, and all rules are subject to an administrator’s interpretation and may be altered as they see fit. Both managers and players must know the rules and ignorance is not an excuse.


    Section 1 / GGL
    1.10: The GGL is a INTERNATIONAL based league going off of EST time zone.
    1.20: The League is Garena based, BNet can be used if agreed by both teams.
    1.30: When using GGc, Alway Meet in the GGL League room unless a different room is agreed by both team managers.
    1.40: When using Bnet, Always meet in the Channel GGL unless a different room is agreed by both team managers.
    1.50: The Official league email is GGAMELEAGUE@GMAIL.COM !
    1.60: Format for the GGL 2s League will be a single best of 3 series.
    1.70: Each map won earns the winning team 1 point. If the score is 2-1, the winning team receives 2 points while the losing team receives 1 point.
    1.80: Managers are FULLY responsible for their team. This means its the Managers responsibility to ensure that their team understands the rules of the league. And any players that represents that managers team must follow the rules of the league.
    1.90: Admins are not required present during each CW, but we will try to have one at each CW. So please refer to the rules if questions or a problem occurs during a CW. If there is no rule present to solve the situation or answer the question immediately attempt to contact a Admin. If one cannot be contacted then email the event of the situation to GGAMELEAGUE@GMAIL.COM and attempt to create your own solution that must be agreed by both sides.


    Section 2 / Definitions
    2.10: Series = Best of 3 Matches
    2.20: Match = A single game that is a part of a Best of 3 Games
    2.30: BM = Bad Manner
    2.40: CW = Clan War
    2.50: FF = Forfeit
    2.60: PP = Penalty Point
    2.70: Admin = League Administrator
    2.80: Manager = A teams organizer & official that manages the tasks and duties of that team


    Section 3 / Scheduling
    3.10: Team Head Managers and/or Sub Managers are solely responsible for making sure their matches are scheduled.
    3.30: Managers from BOTH sides must email the league (GGAMELEAGUE@GMAIL.COM) of the scheduled time (Both times must match to verify the scheduled time).
    -3.31: Both teams should send in their scheduled time at least one day in advance or they will receive 1 PP.
    3.50: The Scheduled times MUST be sent before Friday 11:59pm (EST) or your team will receive 1 PP.
    -3.50: If only 1 team has sent in the scheduled time, to ensure that this scheduled time is and was confirmed by the other team, we ask that you provide us with proof, otherwise if need a confirmation by the other teams manager. If you do not provide proof and their manager does not confirm it, then your team will be given .5 PP for a false confirmed time.
    3.60: Teams have (1) Week to complete their matches
    -3.61: Each Week begins on Monday 12:00 am and End on Sunday 11:59 pm.
    -3.62: Failure to complete the match during that 1 week time frame will result in 4 PPs unless previously discussed with an admin.
    3.80: If there is difficulty scheduling a match, you MUST notify the admins by email (GGAMELEAGUE@GMAIL.COM). The admins will help you get your match scheduled, and if for some reason a time cannot be agreed upon, teams will be forced to play on Sunday @ 8pm EST.
    -3.81: In the event of a match not being scheduled where admins have no notification, teams Must play on Sunday @ 8pm EST. If the teams do not show up for that time, they will both receive 4 PPs and be forced to play the following day @ 8pm EST (Continue this process for each day not played).


    Section 4 / Lineups
    4.10: Managers must submit the two players playing 1 hour prior to match time via email (GGAMELEAGUE@GMAIL.COM). Please include race/country.
    -4.11: Players may play any race they choose.

    Section 5 / Clan Wars
    5.10: A Clan War begins according to the Websites USEast timezone that was scheduled and agreed by both teams. (Refer to Rules under Scheduling For Details on other cases)
    5.10: Default Meeting Areas are Channel GGL via Bnet and Channel GGL League Room via Garena.
    5.20: Default Hosting must be from the North America Region (And done by a Neutral Host) unless agreed by both managers that a host from another location will be used. (Refer to Rules under Hosting/Lag/Discontent During Matches for details on Hosting)
    -5.21: If a neutral host cannot be found, contact an admin via email or msn and a BNet hostbot will be used.
    5.30: Each team has 20 Min to verify that their players are present and ready to play
    -5.31: If the player is not notified present then either the managers must agree that its ok if they are late or a forfeit win may be taken unless a wildcard is available for the missing team (see 8.10).
    5.50: After each map, the losing team has a chance to veto a map.
    5.60: Only a 10 min break between matches is allowed. If the team exceeds that 10 min, the other team may take a FF win for that match.
    5.70: The losing player during the series gets to pick the next map (unless its vetoed by the other player) from the Accepted Maps in the GGL 2s League Map Pool.
    5.90: Because an Admin cannot always be present during a CW, please document any important details when it comes to resolving issues that may occur during that CW. We must always assume the best from each teams and only hard proof can help peoples case when it comes to an issue or problem that may of occured.


    Section 6 / Replays
    6.10: Managers are responsible for making sure their teams replays are saved.
    6.20: Managers must upload every replay won by their team to the replay databank on the site. DO NOT email them.
    6.30: The league will try to have an Admin present to help save replays, but no guarantees so please save all your games.
    6.40: Replays must be sent in before the end of each Week ( Sunday 11:59pm).
    - 6.41: If your match is scheduled Sunday, then you have until Monday Night 11:59p.m. to have the replays sent in.
    6.50: If the replays are not sent in on time your team will receive .5 PP for each replay missing.
    6.60: Click Link in navigation on left side
    -6.61: Upload password - ggl


    Section 7 / Roster
    7.10: Teams may consist of either 2 or 3 players. A player cannot be listed on multiple rosters, even if he is the 3rd man.
    7.20: Your roster must include each players account that they will play on for league matches, country, and race.
    7.60: There will be no roster changes allowed. However, if there are extreme circumstances, notify an admin and an exception might be allowed.


    Section 8 / Wildcards
    8:10: Each team will receive 1 wildcard that can be used to extend your playweek by exactly 1 week. If a team no-shows and still has their wildcard remaining, that wildcard will be used up in place of a forfeit.

    Section 9 / Hosting/Lag/Disconnect During Matches
    9.10: A neutral Host must be used and has to be agreed by both players.
    -9.11: If an Admin is present and the players cannot agree upon a neutral host, the admin will assign the host. Otherwise Managers will have to agree upon the host.
    9.20: Its expected that both teams are to use Garena unless they agreed to use BNet. Must follow Rule 9.10 for BNet as well.
    9.40: There is a 2 min rule for every match where if you believe that the host is too laggy or your experiencing lag by your computer, you may request a RM.
    -9.41: After 2 min, if the game is laggy the game can be saved and re-hosted if agreed by both players. Leaving a game without agreement by other player consent constitutes a forfeit.
    9.50: If a player needs to pause the game, they MUST notify the other player. Once the player is ready to unpause, they MUST get consent from the other player that they are ready for unpause.
    9.60: If a player scouts or there is interactions between the 2 players the 9.40 rule doesn't apply anymore.
    9.70: Proper hosting must be used.
    9.80: If a player disconnects before 2 min, a Remake will be called.
    9.90: If a player scouts or there is interactions between the 2 players, rule 9.80 doesn't apply anymore.
    9.100: If a player disconnects after 2 min and an Admin is present in the game then the Admin will decide if it's a remake or a win unless both players decide to remake. If an admin is not present, the match can only be remade if both players agree. Otherwise it will be counted as a win.
    9.110: In the event of someone dropping when an Admin isn't present and the player or team thinks that he was obviously going to win but dropped, then a request for admins to review the replay can be made. Be sure to upload the replay to the databank and notify the admins so that we are easily able to get the replay and watch it to give you a final decision if the player deserved the win.
    9.120: BM during the game by players or observers is strictly prohibited. If there is BM admins will generally warn the team/players first before issuing penalty points unless the BM is extreme.


    Rule Changes:
    At any point during the GGL, admins have the right to add or remove rules. Usually the rules wont go into effect until the next week but the admins have the right to apply a rule at any given time. Please keep yourself updated with the rules to ensure your teams success. Please use common sense and do not abuse the rules, if you have a question or problem with a rule ask an admin for clarification. Some rules may be adjusted at times depending on the situation.

      Current date/time is Mon Apr 29, 2024 6:44 am